TTapLab
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FPS PERFORMANCE & SETTINGS LAB

Test. Tune.
Play cleaner.

Reaction tests, per-game settings, mouse tuning, NVIDIA color presets, system bottleneck modeling, upgrade planning and a competitive community profile — in one focused hub.

Reaction best—
Click best—
Aim best—
Current eDPI—
DAILY ARENA

Today’s challenge

Complete the daily performance target to build your streak.

Target—Not completed
Level1
XP0
Daily streak0 days
01 / BENCHMARK
⚡

Reflex Tests

Reaction, CPS and aim performance.

Three live testsInteractive
02 / GAME GUIDES
◫

FPS Settings

CS2, VALORANT, Apex, Fortnite, Overwatch, R6, Warzone and PUBG.

Game profiles8 games
03 / MOUSE
↗

Mouse Lab

Sensitivity conversion, eDPI, cm/360 and polling estimate.

Current eDPI—
04 / DISPLAY
◉

NVIDIA Color Lab

Competitive, balanced and natural color starting points.

Active presetBalanced
05 / SYSTEM LAB
▦

System Lab

CPU/GPU balance, PSU headroom, game FPS and upgrade comparisons.

Hardware modelAnalyze + Compare
06 / COMMUNITY
♛

Top 50

Nickname profile, daily streaks, achievements and competitive Top 50 rankings.

ProfileGuest
ADVERTISEMENT
Reserved monetization slot — intentionally separated from all high-click controls.
PERFORMANCE TESTS

Measure before you tune.

Three short browser-native tests. Results are stored locally when browser storage is available.

REACTION
⚡

Reaction Test

Wait for green and respond in milliseconds.

Best—
CLICK SPEED
⌁

Click Speed

Timed CPS runs with live feedback.

Best—
AIM
◎

Aim Trainer

Twenty targets with time and accuracy.

Best—
GAME SETTINGS HUB

Settings by game.

These are competitive starting profiles, not universal “best settings.” Monitor, GPU, playstyle and patch changes can alter the right choice.

CHOOSE A GAME

Eight FPS profiles.

Reviewed Oct 2026 8 shown
CS2 / MOUSE

Competitive mouse baseline

BUILD MY SETTINGS
CS2

Generate a sensible starting point from your hardware and playstyle, then fine-tune in game.

Not saved
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Reserved ad area — after guide content, not inside setting controls.
MOUSE LAB

Make sensitivity portable.

Convert between games, track eDPI and cm/360, and check a rough browser polling estimate.

SENSITIVITY CONVERTER

Same turn distance.

eDPI800
cm / 360—
Converted—

Exact 360° conversion is shown only for games with a stable scale mapping in this prototype. Other games still have per-game sensitivity starting profiles in Game Settings. Verify after major patches.

MOUSE BASELINE
Balanced

A neutral profile for mixed tracking and precision.

Windows pointer speed6 / 11 neutral desktop baseline
Enhance Pointer PrecisionOff for consistent desktop scaling
In-game raw inputPrefer when the game supports it
Polling1000 Hz is a strong general baseline

Games that use raw mouse input may bypass Windows pointer scaling; the desktop recommendations are mainly for a predictable OS baseline.

POLLING RATE ESTIMATOR

Move fast inside the box.

Browser estimate
— Hz

Click to start, then move the mouse continuously for 3 seconds.

How to read it

125 Hz~8 ms interval
500 Hz~2 ms interval
1000 Hz~1 ms interval
2000–8000 HzHigher CPU/event load possible

Browser pointer events are coalesced and scheduled by the OS/browser, so this is not a laboratory-grade USB polling measurement.

DISPLAY & NVIDIA COLOR LAB

Visibility without color crush.

Start from one of three presets, then adapt to your panel and room. The site does not change your NVIDIA settings automatically.

NVIDIA STARTING PRESETS

Color tuning.

50%
50%
1.00
65%
NVIDIA Control Panel pathDisplay → Adjust desktop color settings
RTX alternativeRTX Dynamic Vibrance in NVIDIA App
HDR noteDo not reuse SDR values blindly in HDR
Balanced visibility preview

Digital Vibrance is an NVIDIA desktop color control. RTX Dynamic Vibrance is a newer per-app NVIDIA App filter designed to improve visual clarity while reducing color crushing.

Competitive

More separation

Higher vibrance can make colored game elements easier to distinguish, but excessive saturation can hide subtle gradients.

Balanced

Safe starting point

Moderate vibrance with neutral brightness, contrast and gamma. Tune monitor controls separately.

Natural

Minimal driver changes

Better if you also do photo/video work or rely on a calibrated ICC workflow.

SYSTEM LAB

Balance the whole PC.

Choose your CPU, GPU, RAM, PSU, resolution and quality target. TapLab estimates component balance and FPS ranges for the games already in the Settings Hub. These are model-based estimates, not measured benchmarks.

BOTTLENECK & FPS ESTIMATOR

Model your build.

Estimated · not a benchmark 2026 hierarchy calibrated
“Bottleneck %” is shown as an estimated workload imbalance for the selected games and resolution — not as a claim that one component permanently wastes that percentage in every workload.
SYSTEM BALANCE
Balanced

Select recognized CPU and GPU models to calculate the system profile.

Est. imbalance—
Primary limit—
Recommended PSU—
PSU status—
GAME ESTIMATES

Expected FPS ranges.

1080p · Competitive
GameEstimated FPSEst. 1% lowRefresh fitMain limitImbalanceComment

FPS remains a model-based range, but current CPU gaming tiers and GPU raster tiers are calibrated against 2026 public benchmark hierarchies. The per-game equation, 1% low and bottleneck values are still TapLab estimates—not measured results for your exact PC. See Methodology and Sources.

UPGRADE ADVISOR

Before vs after.

Same FPS model
VS
UPGRADE IMPACT
—

Choose recognized models to compare expected FPS uplift and system balance.

Avg. FPS uplift—
New main limit—
New PSU estimate—
Balance change—
Monitor match—
GameCurrentAfter upgradeGainNew limit
SYSTEM PROFILE

Your setup.

Safe baseline
Recommendations only — no registry tweaks are applied.
FRAME-RATE STRATEGY
141 FPS

A conservative VRR cap starting point for a 144 Hz display.

Refresh144 Hz
VRRG-SYNC
PriorityLatency
IMPORTANT

If a game has NVIDIA Reflex, prefer the in-game Reflex option over forcing driver-level Low Latency Mode for that game. “Enabled + Boost” can reduce latency further in some GPU-bound scenarios, but may use more power and can slightly reduce frame rate.

WINDOWS & DRIVER CHECKLIST

Do the boring things right.

GENERAL MOUSE / DISPLAY
Windows refresh rateSet the display to its intended maximum refresh
Mouse acceleration baselineEnhance Pointer Precision off for predictable desktop scaling
Game raw inputUse when the game exposes it
Overlays / recordingDisable only if you do not use them and benchmarks show a benefit
HAGSBenchmark both states; avoid treating it as universally faster
OFFICIAL REFERENCE LINKS

Why these defaults exist.

External sources
ADVERTISEMENT
Reserved ad area — below the system checklist.
COMMUNITY PROFILE

Climb the Top 50.

Create a lightweight nickname profile. Test results are automatically attached to that nickname. In this standalone build the ranking is stored on this browser; the interface is ready for a real shared leaderboard API when the site is deployed.

YOUR PROFILE
G
Guest
No nickname selected
Reaction best—
Click-speed best—
Aim best—
Overall rating—
Level1
XP0
Streak0d
ACHIEVEMENTS
Daily ArenaToday’s challengeNot completed

Standalone mode: rankings are local to this browser. A deployed backend can turn this exact UI into a shared visitor leaderboard.

LEADERBOARD

Top 50.

Local build
REACTION TEST

Wait for green.

Click once to arm the test. Click again only when the panel turns green.

Last—
Best—
Attempts0
CLICK SPEED

Make every click count.

Choose a duration. The first click starts the clock and counts as click #1.

Clicks0
Live CPS0.0
Best CPS—
AIM TRAINER

Twenty targets.

Start the run and hit each target. Misses reduce accuracy but do not stop the test.

Hits0/20
Time0.00s
Accuracy100%
PRECISION MODE

Ready?

Click start, then hit all twenty targets.

Done