Reflex Tests
Reaction, CPS and aim performance.
Reaction tests, per-game settings, mouse tuning, NVIDIA color presets, system bottleneck modeling, upgrade planning and a competitive community profile — in one focused hub.
Complete the daily performance target to build your streak.
Reaction, CPS and aim performance.
CS2, VALORANT, Apex, Fortnite, Overwatch, R6, Warzone and PUBG.
Sensitivity conversion, eDPI, cm/360 and polling estimate.
Competitive, balanced and natural color starting points.
CPU/GPU balance, PSU headroom, game FPS and upgrade comparisons.
Nickname profile, daily streaks, achievements and competitive Top 50 rankings.
Three short browser-native tests. Results are stored locally when browser storage is available.
Wait for green and respond in milliseconds.
Timed CPS runs with live feedback.
Twenty targets with time and accuracy.
These are competitive starting profiles, not universal “best settings.” Monitor, GPU, playstyle and patch changes can alter the right choice.
Generate a sensible starting point from your hardware and playstyle, then fine-tune in game.
Convert between games, track eDPI and cm/360, and check a rough browser polling estimate.
Exact 360° conversion is shown only for games with a stable scale mapping in this prototype. Other games still have per-game sensitivity starting profiles in Game Settings. Verify after major patches.
A neutral profile for mixed tracking and precision.
Games that use raw mouse input may bypass Windows pointer scaling; the desktop recommendations are mainly for a predictable OS baseline.
Click to start, then move the mouse continuously for 3 seconds.
Browser pointer events are coalesced and scheduled by the OS/browser, so this is not a laboratory-grade USB polling measurement.
Start from one of three presets, then adapt to your panel and room. The site does not change your NVIDIA settings automatically.
Digital Vibrance is an NVIDIA desktop color control. RTX Dynamic Vibrance is a newer per-app NVIDIA App filter designed to improve visual clarity while reducing color crushing.
Higher vibrance can make colored game elements easier to distinguish, but excessive saturation can hide subtle gradients.
Moderate vibrance with neutral brightness, contrast and gamma. Tune monitor controls separately.
Better if you also do photo/video work or rely on a calibrated ICC workflow.
Choose your CPU, GPU, RAM, PSU, resolution and quality target. TapLab estimates component balance and FPS ranges for the games already in the Settings Hub. These are model-based estimates, not measured benchmarks.
Select recognized CPU and GPU models to calculate the system profile.
| Game | Estimated FPS | Est. 1% low | Refresh fit | Main limit | Imbalance | Comment |
|---|
FPS remains a model-based range, but current CPU gaming tiers and GPU raster tiers are calibrated against 2026 public benchmark hierarchies. The per-game equation, 1% low and bottleneck values are still TapLab estimates—not measured results for your exact PC. See Methodology and Sources.
Choose recognized models to compare expected FPS uplift and system balance.
| Game | Current | After upgrade | Gain | New limit |
|---|
A conservative VRR cap starting point for a 144 Hz display.
If a game has NVIDIA Reflex, prefer the in-game Reflex option over forcing driver-level Low Latency Mode for that game. “Enabled + Boost” can reduce latency further in some GPU-bound scenarios, but may use more power and can slightly reduce frame rate.
Create a lightweight nickname profile. Test results are automatically attached to that nickname. In this standalone build the ranking is stored on this browser; the interface is ready for a real shared leaderboard API when the site is deployed.
Standalone mode: rankings are local to this browser. A deployed backend can turn this exact UI into a shared visitor leaderboard.
Click once to arm the test. Click again only when the panel turns green.
Choose a duration. The first click starts the clock and counts as click #1.
Start the run and hit each target. Misses reduce accuracy but do not stop the test.