A converter is most useful when it preserves turn distance and gives you enough context to verify the result.
Open interactive TapLab ↗eDPI is simply mouse DPI multiplied by the game sensitivity value. It is convenient inside one game, but values are not automatically comparable between games with different yaw constants.
cm/360 describes the physical distance needed to turn a full 360 degrees. It is a more portable physical reference when a game’s mouse scaling constant is known.
Convert your starting point, then verify it in-game. Different ADS systems, FOV and scoped multipliers can still feel different even when hip-fire 360 distance matches.