TTapLab
MOUSE TOOL

Sensitivity you can reason about.

A converter is most useful when it preserves turn distance and gives you enough context to verify the result.

Open interactive TapLab ↗

eDPI

eDPI is simply mouse DPI multiplied by the game sensitivity value. It is convenient inside one game, but values are not automatically comparable between games with different yaw constants.

cm/360

cm/360 describes the physical distance needed to turn a full 360 degrees. It is a more portable physical reference when a game’s mouse scaling constant is known.

Practical workflow

Convert your starting point, then verify it in-game. Different ADS systems, FOV and scoped multipliers can still feel different even when hip-fire 360 distance matches.